Absorb Vis
6B
Sorcery
Target player loses 4 life and you gain 4 life.
Basic landcycling 1B (1B, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Ad Nauseam
3BB
Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.

Aerie Mystics
4W
Creature - Bird Wizard
3/3
Flying
1GU: Creatures you control gain shroud until end of turn.

Agony Warp
UB
Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.

Ajani Vengeant
2RW
Planeswalker - Ajani
3
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.

Akrasan Squire
W
Creature - Human Soldier
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Algae Gharial
3G
Creature - Crocodile
1/1
Shroud
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial.

Ancient Ziggurat
Land
T Add one mana of any color to your mana pool. Spend this mana only to play creature spells.

Angelic Benediction
3W
Enchantment
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.

Angel's Herald
W
Creature - Human Cleric
1/1
2W, T, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library.

Angelsong
1W
Instant
Prevent all combat damage that would be dealt this turn.
Cycling 2 (2, Discard this card: Draw a card.)

Apocalypse Hydra
XRG
Creature - Hydra
0/0
Apocalypse Hydra comes into play with X +1/+1 counters on it. If X is 5 or more, it comes into play with an additional X +1/+1 counters on it.
1R, Remove a +1/+1 counter from Apocalypse Hydra: Apocalypse Hydra deals 1 damage to target creature or player.

Arcane Sanctum
Land
Arcane Sanctum comes into play tapped.
T Add W, U, or B to your mana pool.

Archdemon of Unx
5BB
Creature - Demon
6/6
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play.

Armillary Sphere
2
Artifact
2, T, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, and put them into your hand. Then shuffle your library.

Asha's Favor
2W
Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, and vigilance.

Aven Squire
1W
Creature - Bird Soldier
1/1
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Aven Trailblazer
2W
Creature - Bird Soldier
2/*
Flying
Domain - Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

Banefire
XR
Sorcery
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Banewasp Affliction
1B
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.

Bant Battlemage
2W
Creature - Human Wizard
2/2
G, T Target creature gains trample until end of turn.
U, T Target creature gains flying until end of turn.

Bant Charm
GWU
Instant
Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.

Bant Panorama
Land
T Add 1 to your mana pool.
1, T, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.

Battlegrace Angel
3WW
Creature - Angel
4/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.

Beacon Behemoth
3GG
Creature - Beast
5/3
1: Target creature with power 5 or greater gains vigilance until end of turn.

Behemoth's Herald
G
Creature - Elf Shaman
1/1
2G, T, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library.

Blightning
1BR
Sorcery
Blightning deals 3 damage to target player. That player discards two cards.

Blister Beetle
1B
Creature - Insect
1/1
When Blister Beetle comes into play, target creature gets -1/-1 until end of turn.

Blood Cultist
1BR
Creature - Human Wizard
1/1
T Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.

Blood Tyrant
4UBR
Creature - Vampire
5/5
Flying, trample
At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.
Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

Bloodhall Ooze
R
Creature - Ooze
1/1
At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.
At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

Bloodpyre Elemental
4R
Creature - Elemental
4/1
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery.

Bloodthorn Taunter
1R
Creature - Human Scout
1/1
Haste
T Target creature with power 5 or greater gains haste until end of turn.

Bone Saw
0
Artifact - Equipment
Equipped creature gets +1/+0.
Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Bone Splinters
B
Sorcery
As an additional cost to play Bone Splinters, sacrifice a creature.
Destroy target creature.

Brackwater Elemental
2U
Creature - Elemental
4/4
When Brackwater Elemental attacks or blocks, sacrifice it at end of turn.
Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Branching Bolt
1RG
Instant
Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.

Brilliant Ultimatum
WWUUUBB
Sorcery
Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.

Broodmate Dragon
3BRG
Creature - Dragon
4/4
Flying
When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.

Bull Cerodon
4RW
Creature - Beast
5/5
Vigilance, haste

Caldera Hellion
3RR
Creature - Hellion
3/3
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Caldera Hellion comes into play, it deals 3 damage to each creature.

Call to Heel
1U
Instant
Return target creature to its owner's hand. Its controller draws a card.

Cancel
1UU
Instant
Counter target spell.

Canyon Minotaur
3R
Creature - Minotaur Warrior
3/3

Carrion Thrash
2BRG
Creature - Viashino Warrior
4/4
When Carrion Thrash is put into a graveyard from play, you may pay 2. If you do, return another target creature card from your graveyard to your hand.

Cathartic Adept
U
Creature - Human Wizard
1/1
T Target player puts the top card of his or her library into his or her graveyard.

Cavern Thoctar
5G
Creature - Beast
5/5
1R: Cavern Thoctar gets +1/+0 until end of turn.

Celestial Purge
1W
Instant
Remove target black or red permanent from the game.

Charnelhoard Wurm
4BRG
Creature - Wurm
6/6
Trample
Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Child of Alara
WUBRG
Legendary Creature - Avatar
6/6
Trample
When Child of Alara is put into a graveyard from play, destroy all nonland permanents. They can't be regenerated.

Clarion Ultimatum
GGWWWUU
Sorcery
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.

Cliffrunner Behemoth
3G
Creature - Rhino Beast
5/3
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Cloudheath Drake
4U
Artifact Creature - Drake
3/3
Flying
1W: Cloudheath Drake gains vigilance until end of turn.

Coma Veil
4U
Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.

Conflux
3WUBRG
Sorcery
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards and put them into your hand. Then shuffle your library.

Constricting Tendrils
U
Instant
Target creature gets -3/-0 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)

Controlled Instincts
U
Enchantment - Aura
Enchant red or green creature
Enchanted creature doesn't untap during its controller's untap step.

Corpse Connoisseur
4B
Creature - Zombie Wizard
3/3
When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Corrupted Roots
B
Enchantment - Aura
Enchant Forest or Plains
Whenever enchanted land becomes tapped, its controller loses 2 life.

Countersquall
UB
Instant
Counter target noncreature spell. Its controller loses 2 life.

Courier's Capsule
1U
Artifact
1U, T, Sacrifice Courier's Capsule: Draw two cards.

Court Archers
2G
Creature - Human Archer
1/3
Reach (This can block creatures with flying.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Court Homunculus
W
Artifact Creature - Homunculus
1/1
Court Homunculus gets +1/+1 as long as you control another artifact.

Covenant of Minds
4U
Sorcery
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.

Cradle of Vitality
3W
Enchantment
Whenever you gain life, you may pay 1W. If you do, put a +1/+1 counter on target creature for each 1 life you gained.

Crucible of Fire
3R
Enchantment
Dragon creatures you control get +3/+3.

Cruel Ultimatum
UUBBBRR
Sorcery
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.

Crumbling Necropolis
Land
Crumbling Necropolis comes into play tapped.
T Add U, B, or R to your mana pool.

Cumber Stone
3U
Artifact
Creatures your opponents control get -1/-0.

Cunning Lethemancer
2B
Creature - Human Wizard
2/2
At the beginning of your upkeep, each player discards a card.

Cylian Elf
1G
Creature - Elf Scout
2/2

Cylian Sunsinger
1G
Creature - Elf Shaman
2/2
RGW: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

Dark Temper
2R
Instant
Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Darklit Gargoyle
1W
Artifact Creature - Gargoyle
1/2
Flying
B: Darklit Gargoyle gets +2/-1 until end of turn.

Dawnray Archer
2U
Creature - Human Archer
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
W, T Dawnray Archer deals 1 damage to target attacking or blocking creature.

Death Baron
1BB
Creature - Zombie Wizard
2/2
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.

Deathgreeter
B
Creature - Human Shaman
1/1
Whenever another creature is put into a graveyard from play, you may gain 1 life.

Deft Duelist
WU
Creature - Human Rogue
2/1
First strike
Shroud (This creature can't be the target of spells or abilities.)

Demon's Herald
B
Creature - Human Wizard
1/1
2B, T, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library.

Dispeller's Capsule
W
Artifact
2W, T, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.

Drag Down
2B
Instant
Domain - Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

Dragon Fodder
1R
Sorcery
Put two 1/1 red Goblin creature tokens into play.

Dragon's Herald
R
Creature - Goblin Shaman
1/1
2R, T, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library.

Dragonsoul Knight
2R
Creature - Human Knight
2/2
First strike
WUBRG: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

Dreadwing
B
Creature - Zombie
1/1
1UR: Dreadwing gets +3/+0 and gains flying until end of turn.

Dreg Reaver
4B
Creature - Zombie Beast
4/3

Dregscape Zombie
1B
Creature - Zombie
2/1
Unearth B (B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Druid of the Anima
1G
Creature - Elf Druid
1/1
T Add R, G, or W to your mana pool.

Drumhunter
3G
Creature - Human Druid Warrior
2/2
At the end of your turn, if you control a creature with power 5 or greater, you may draw a card.
T Add 1 to your mana pool.

Elder Mastery
3UBR
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Whenever enchanted creature deals damage to a player, that player discards two cards.

Elspeth, Knight-Errant
2WW
Planeswalker - Elspeth
4
+1: Put a 1/1 white Soldier creature token into play.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.

Elvish Visionary
1G
Creature - Elf Shaman
1/1
When Elvish Visionary comes into play, draw a card.

Ember Weaver
2G
Creature - Spider
2/3
Reach (This can block creatures with flying.)
As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

Empyrial Archangel
4GWWU
Creature - Angel
5/8
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.

Esper Battlemage
2U
Artifact Creature - Human Wizard
2/2
W, T Prevent the next 2 damage that would be dealt to you this turn.
B, T Target creature gets -1/-1 until end of turn.

Esper Charm
WUB
Instant
Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards.

Esper Cormorants
2WU
Artifact Creature - Bird
3/3
Flying

Esper Panorama
Land
T Add 1 to your mana pool.
1, T, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.

Esperzoa
2U
Artifact Creature - Jellyfish
4/3
Flying
At the beginning of your upkeep, return an artifact you control to its owner's hand.

Etherium Astrolabe
2U
Artifact
Flash
B, T, Sacrifice an artifact: Draw a card.

Etherium Sculptor
1U
Artifact Creature - Vedalken Artificer
1/2
Artifact spells you play cost 1 less to play.

Ethersworn Adjudicator
4U
Artifact Creature - Vedalken Knight
4/4
Flying
1WB, T Destroy target creature or enchantment.
2U: Untap Ethersworn Adjudicator.

Ethersworn Canonist
1W
Artifact Creature - Human Cleric
2/2
Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.

Excommunicate
2W
Sorcery
Put target creature on top of its owner's library.

Executioner's Capsule
B
Artifact
1B, T, Sacrifice Executioner's Capsule: Destroy target nonblack creature.

Exotic Orchard
Land
T Add to your mana pool one mana of any color that a land an opponent controls could produce.

Exploding Borders
2RG
Sorcery
Domain - Search your library for a basic land card, put that card into play tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control.

Extractor Demon
4BB
Creature - Demon
5/5
Flying
Whenever another creature leaves play, you may have target player put the top two cards of his or her library into his or her graveyard.
Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Exuberant Firestoker
2R
Creature - Human Druid Shaman
1/1
At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
T Add 1 to your mana pool.

Faerie Mechanist
3U
Artifact Creature - Faerie Artificer
2/2
Flying
When Faerie Mechanist comes into play, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Fatestitcher
3U
Creature - Zombie Wizard
1/2
T You may tap or untap another target permanent.
Unearth U (U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Feral Hydra
XG
Creature - Hydra Beast
0/0
Feral Hydra comes into play with X +1/+1 counters on it.
3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.

Fiery Fall
5R
Instant
Fiery Fall deals 5 damage to target creature.
Basic landcycling 1R (1R, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Filigree Fracture
2G
Instant
Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

Filigree Sages
3U
Artifact Creature - Vedalken Wizard
2/3
2U: Untap target artifact.

Fire-Field Ogre
1UBR
Creature - Ogre Mutant
4/2
First strike
Unearth UBR (UBR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Flameblast Dragon
4RR
Creature - Dragon
5/5
Flying
Whenever Flameblast Dragon attacks, you may pay XR. If you do, Flameblast Dragon deals X damage to target creature or player.

Fleshbag Marauder
2B
Creature - Zombie Warrior
3/1
When Fleshbag Marauder comes into play, each player sacrifices a creature.

Fleshformer
2B
Creature - Human Wizard
2/2
WUBRG: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Play this ability only during your turn.

Font of Mythos
4
Artifact
At the beginning of each player's draw step, that player draws two additional cards.

Forest
Basic Land - Forest

Frontline Sage
2U
Creature - Human Wizard
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
U, T Draw a card, then discard a card.

Fusion Elemental
WUBRG
Creature - Elemental
8/8

Gather Specimens
3UUU
Instant
If a creature would come into play under an opponent's control this turn, it comes into play under your control instead.

Gift of the Gargantuan
2G
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Giltspire Avenger
GWU
Creature - Human Soldier
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T Destroy target creature that dealt damage to you this turn.

Glaze Fiend
1B
Artifact Creature - Illusion
0/1
Flying
Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.

Gleam of Resistance
4W
Instant
Creatures you control get +1/+2 until end of turn. Untap those creatures.
Basic landcycling 1W (1W, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Gluttonous Slime
2G
Creature - Ooze
2/2
Flash
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)

Goblin Assault
2R
Enchantment
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play.
Goblin creatures attack each turn if able.

Goblin Deathraiders
BR
Creature - Goblin Warrior
3/1
Trample

Goblin Mountaineer
R
Creature - Goblin Scout
1/1
Mountainwalk

Goblin Outlander
BR
Creature - Goblin Scout
2/2
Protection from white

Goblin Razerunners
2RR
Creature - Goblin Warrior
3/4
1R, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.
At the end of your turn, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player.

Godsire
4RGGW
Creature - Beast
8/8
Vigilance
T Put an 8/8 Beast creature token into play that's red, green, and white.

Godtoucher
3G
Creature - Elf Cleric
2/2
1W, T Prevent all damage that would be dealt to target creature with power 5 or greater this turn.

Grixis Battlemage
2B
Creature - Human Wizard
2/2
U, T Draw a card, then discard a card.
R, T Target creature can't block this turn.

Grixis Charm
UBR
Instant
Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.

Grixis Illusionist
U
Creature - Human Wizard
1/1
T Target land you control becomes the basic land type of your choice until end of turn.

Grixis Panorama
Land
T Add 1 to your mana pool.
1, T, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.

Grixis Slavedriver
5B
Creature - Zombie Giant
4/4
When Grixis Slavedriver leaves play, put a 2/2 black Zombie creature token into play.
Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Guardians of Akrasa
2W
Creature - Human Soldier
0/4
Defender
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Gustrider Exuberant
2W
Creature - Human Wizard
1/2
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

Gwafa Hazid, Profiteer
1WU
Legendary Creature - Human Rogue
2/2
WU, T Put a bribery counter on target creature you don't control. Its controller draws a card.
Creatures with bribery counters on them can't attack or block.

Hellkite Hatchling
2RG
Creature - Dragon
2/2
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
Hellkite Hatchling has flying and trample if it devoured a creature.

Hellkite Overlord
4BRRG
Creature - Dragon
8/8
Flying, trample, haste
R: Hellkite Overlord gets +1/+0 until end of turn.
BG: Regenerate Hellkite Overlord.

Hell's Thunder
1RR
Creature - Elemental
4/4
Flying, haste
At end of turn, sacrifice Hell's Thunder.
Unearth 4R (4R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Hellspark Elemental
1R
Creature - Elemental
3/1
Trample, haste
At end of turn, sacrifice Hellspark Elemental.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Hindering Light
WU
Instant
Counter target spell that targets you or a permanent you control.
Draw a card.

Hissing Iguanar
2R
Creature - Lizard
3/1
Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player.

Ignite Disorder
1R
Instant
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.

Immortal Coil
2BB
Artifact
T, Remove two cards in your graveyard from the game: Draw a card.
If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.

Incurable Ogre
3R
Creature - Ogre Mutant
5/1

Infectious Horror
3B
Creature - Zombie Horror
2/2
Whenever Infectious Horror attacks, each opponent loses 2 life.

Infest
1BB
Sorcery
All creatures get -2/-2 until end of turn.

Inkwell Leviathan
7UU
Artifact Creature - Leviathan
7/11
Islandwalk, trample, shroud

Invincible Hymn
6WW
Sorcery
Count the number of cards in your library. Your life total becomes that number.

Island
Basic Land - Island

Jhessian Balmgiver
1WU
Creature - Human Cleric
1/1
T Prevent the next 1 damage that would be dealt to target creature or player this turn.
T Target creature is unblockable this turn.

Jhessian Infiltrator
GU
Creature - Human Rogue
2/2
Jhessian Infiltrator is unblockable.

Jhessian Lookout
1U
Creature - Human Scout
2/1

Jund Battlemage
2R
Creature - Human Shaman
2/2
B, T Target player loses 1 life.
G, T Put a 1/1 green Saproling creature token into play.

Jund Charm
BRG
Instant
Choose one - Remove all cards in target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

Jund Panorama
Land
T Add 1 to your mana pool.
1, T, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.

Jungle Shrine
Land
Jungle Shrine comes into play tapped.
T Add R, G, or W to your mana pool.

Jungle Weaver
5GG
Creature - Spider
5/6
Reach (This can block creatures with flying.)
Cycling 2 (2, Discard this card: Draw a card.)

Kaleidostone
2
Artifact
When Kaleidostone comes into play, draw a card.
5, T, Sacrifice Kaleidostone: Add WUBRG to your mana pool.

Kathari Screecher
2U
Creature - Bird Soldier
2/2
Flying
Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Kederekt Creeper
UBR
Creature - Horror
2/3
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Kederekt Creeper can't be blocked except by two or more creatures.

Kederekt Leviathan
6UU
Creature - Leviathan
5/5
When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands.
Unearth 6U (6U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Kederekt Parasite
B
Creature - Horror
1/1
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

Keeper of Progenitus
3G
Creature - Elf Druid
1/3
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.

Kiss of the Amesha
4WU
Sorcery
Target player gains 7 life and draws two cards.

Knight of the Reliquary
1GW
Creature - Human Knight
2/2
Knight of the Reliquary gets +1/+1 for each land card in your graveyard.
T, Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.

Knight of the Skyward Eye
1W
Creature - Human Knight
2/2
3G: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn.

Knight of the White Orchid
WW
Creature - Human Knight
2/2
First strike
When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.

Knight-Captain of Eos
4W
Creature - Human Knight
2/2
When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play.
W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Knotvine Mystic
RGW
Creature - Elf Druid
2/2
1, T Add RGW to your mana pool.

Kranioceros
4R
Creature - Beast
5/2
1W: Kranioceros gets +0/+3 until end of turn.

Kresh the Bloodbraided
2BRG
Legendary Creature - Human Warrior
3/3
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.

Lapse of Certainty
2W
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Lich's Mirror
5
Artifact
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.

Lightning Talons
2R
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has first strike.

Lush Growth
G
Enchantment - Aura
Enchant land
Enchanted land is a Mountain, Forest, and Plains.

Maelstrom Archangel
WUBRG
Creature - Angel
5/5
Flying
Whenever Maelstrom Archangel deals combat damage to a player, you may play a nonland card from your hand without paying its mana cost.

Magister Sphinx
4WUB
Artifact Creature - Sphinx
5/5
Flying
When Magister Sphinx comes into play, target player's life total becomes 10.

Magma Spray
R
Instant
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.

Malfegor
2BBRR
Legendary Creature - Demon Dragon
6/6
Flying
When Malfegor comes into play, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

Mana Cylix
1
Artifact
1, T Add one mana of any color to your mana pool.

Manaforce Mace
4
Artifact - Equipment
Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip 3

Manaplasm
2G
Creature - Ooze
1/1
Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.

Maniacal Rage
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.

Marble Chalice
2W
Artifact
T You gain 1 life.

Mark of Asylum
1W
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.

Martial Coup
XWW
Sorcery
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.

Master of Etherium
2U
Artifact Creature - Vedalken Wizard
*/*
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.

Master Transmuter
3U
Artifact Creature - Human Artificer
1/2
U, T, Return an artifact you control to its owner's hand: You may put an artifact card from your hand into play.

Matca Rioters
2G
Creature - Human Warrior
*/*
Domain - Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

Mayael the Anima
RGW
Legendary Creature - Elf Shaman
2/3
3RGW, T Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.

Meglonoth
3RGW
Creature - Beast
6/6
Vigilance, trample
Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.

Memory Erosion
1UU
Enchantment
Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.

Metallurgeon
1W
Artifact Creature - Human Artificer
1/2
W, T Regenerate target artifact.

Might of Alara
G
Instant
Domain - Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Mighty Emergence
2G
Enchantment
Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it.

Mindlock Orb
3U
Artifact
Players can't search libraries.

Minion Reflector
5
Artifact
Whenever a nontoken creature comes into play under your control, you may pay 2. If you do, put a token into play that's a copy of that creature. That token has haste and "At end of turn, sacrifice this permanent."

Mirror-Sigil Sergeant
5W
Creature - Rhino Soldier
4/4
Trample
At the beginning of your upkeep, if you control a blue permanent, you may put a token into play that's a copy of Mirror-Sigil Sergeant.

Molten Frame
1R
Instant
Destroy target artifact creature.
Cycling 2 (2, Discard this card: Draw a card.)

Mosstodon
4G
Creature - Plant Elephant
5/3
1: Target creature with power 5 or greater gains trample until end of turn.

Mountain
Basic Land - Mountain

Mycoloth
3GG
Creature - Fungus
4/4
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth.

Nacatl Hunt-Pride
5W
Creature - Cat Warrior
5/4
Vigilance
R, T Target creature can't block this turn.
G, T Target creature blocks this turn if able.

Nacatl Outlander
RG
Creature - Cat Scout
2/2
Protection from blue

Nacatl Savage
1G
Creature - Cat Warrior
2/1
Protection from artifacts

Naturalize
1G
Instant
Destroy target artifact or enchantment.

Naya Battlemage
2G
Creature - Human Shaman
2/2
R, T Target creature gets +2/+0 until end of turn.
W, T Tap target creature.

Naya Charm
RGW
Instant
Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.

Naya Panorama
Land
T Add 1 to your mana pool.
1, T, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.

Necrogenesis
BG
Enchantment
2: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.

Nicol Bolas, Planeswalker
4UBBR
Planeswalker - Bolas
5
+3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.

Noble Hierarch
G
Creature - Human Druid
0/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
T Add G, W, or U to your mana pool.

Nyxathid
1BB
Creature - Elemental
7/7
As Nyxathid comes into play, choose an opponent.
Nyxathid gets -1/-1 for each card in the chosen player's hand.

Obelisk of Alara
6
Artifact
1W, T You gain 5 life.
1U, T Draw a card, then discard a card.
1B, T Target creature gets -2/-2 until end of turn.
1R, T Obelisk of Alara deals 3 damage to target player.
1G, T Target creature gets +4/+4 until end of turn.

Obelisk of Bant
3
Artifact
T Add G, W, or U to your mana pool.

Obelisk of Esper
3
Artifact
T Add W, U, or B to your mana pool.

Obelisk of Grixis
3
Artifact
T Add U, B, or R to your mana pool.

Obelisk of Jund
3
Artifact
T Add B, R, or G to your mana pool.

Obelisk of Naya
3
Artifact
T Add R, G, or W to your mana pool.

Oblivion Ring
2W
Enchantment
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.

Onyx Goblet
2B
Artifact
T Target player loses 1 life.

Ooze Garden
1G
Enchantment
1G, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery.

Outrider of Jhess
3U
Creature - Human Knight
2/2
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Paleoloth
4GG
Creature - Beast
5/5
Whenever another creature with power 5 or greater comes into play under your control, you may return target creature card from your graveyard to your hand.

Paragon of the Amesha
2W
Creature - Human Knight
2/2
First strike
WUBRG: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

Parasitic Strix
2U
Artifact Creature - Bird
2/2
Flying
When Parasitic Strix comes into play, if you control a black permanent, target player loses 2 life and you gain 2 life.

Path to Exile
W
Instant
Remove target creature from the game. Its controller may search his or her library for a basic land card, put that card into play tapped, then shuffle his or her library.

Pestilent Kathari
2B
Creature - Bird Warrior
1/1
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
2R: Pestilent Kathari gains first strike until end of turn.

Plains
Basic Land - Plains

Predator Dragon
3RRR
Creature - Dragon
4/4
Flying, haste
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)

Prince of Thralls
4UBBR
Creature - Demon
7/7
Whenever a permanent an opponent controls is put into a graveyard, put that card into play under your control unless that opponent pays 3 life.

Progenitus
WWUUBBRRGG
Legendary Creature - Hydra Avatar
10/10
Protection from everything
If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Protomatter Powder
2U
Artifact
4W, T, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play.

Punish Ignorance
WUUB
Instant
Counter target spell. Its controller loses 3 life and you gain 3 life.

Puppet Conjurer
1B
Artifact Creature - Human Wizard
1/2
U, T Put a 0/1 blue Homunculus artifact creature token into play.
At the beginning of your upkeep, sacrifice a Homunculus.

Qasali Ambusher
1GW
Creature - Cat Warrior
2/3
Reach
If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash.

Quenchable Fire
3R
Sorcery
Quenchable Fire deals 3 damage to target player. It deals an additional 3 damage to that player at the beginning of your next upkeep step unless he or she pays U before that step.

Quietus Spike
3
Artifact - Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip 3

Rafiq of the Many
1GWU
Legendary Creature - Human Knight
3/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains double strike until end of turn.

Rakeclaw Gargantuan
2RGW
Creature - Beast
5/3
1: Target creature with power 5 or greater gains first strike until end of turn.

Rakka Mar
2RR
Legendary Creature - Human Shaman
2/2
Haste
R, T Put a 3/1 red Elemental creature token with haste into play.

Ranger of Eos
3W
Creature - Human Soldier
3/2
When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.

Realm Razer
3RGW
Creature - Beast
4/2
When Realm Razer comes into play, remove all lands from the game.
When Realm Razer leaves play, return the removed cards to play tapped under their owners' control.

Relic of Progenitus
1
Artifact
T Target player removes a card in his or her graveyard from the game.
1, Remove Relic of Progenitus from the game: Remove all cards in all graveyards from the game. Draw a card.

Reliquary Tower
Land
You have no maximum hand size.
T Add 1 to your mana pool.

Resounding Roar
1G
Instant
Target creature gets +3/+3 until end of turn.
Cycling 5RGW (5RGW, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.

Resounding Scream
2B
Sorcery
Target player discards a card at random.
Cycling 5UBR (5UBR, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.

Resounding Silence
3W
Instant
Remove target attacking creature from the game.
Cycling 5GWU (5GWU, Discard this card: Draw a card.)
When you cycle Resounding Silence, remove up to two target attacking creatures from the game.

Resounding Thunder
2R
Instant
Resounding Thunder deals 3 damage to target creature or player.
Cycling 5BRG (5BRG, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.

Resounding Wave
2U
Instant
Return target permanent to its owner's hand.
Cycling 5WUB (5WUB, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.

Rhox Bodyguard
3GW
Creature - Rhino Monk Soldier
2/3
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
When Rhox Bodyguard comes into play, you gain 3 life.

Rhox Charger
3G
Creature - Rhino Soldier
3/3
Trample
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Rhox Meditant
3W
Creature - Rhino Monk
2/4
When Rhox Meditant comes into play, if you control a green permanent, draw a card.

Rhox War Monk
GWU
Creature - Rhino Monk
3/4
Lifelink

Ridge Rannet
5RR
Creature - Beast
6/4
Cycling 2 (2, Discard this card: Draw a card.)

Rip-Clan Crasher
RG
Creature - Human Warrior
2/2
Haste

Rockcaster Platoon
5WW
Creature - Rhino Soldier
5/7
4G: Rockcaster Platoon deals 2 damage to each creature with flying and each player.

Rockslide Elemental
2R
Creature - Elemental
1/1
First strike
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Rockslide Elemental.

Rotting Rats
1B
Creature - Zombie Rat
1/1
When Rotting Rats comes into play, each player discards a card.
Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Rupture Spire
Land
Rupture Spire comes into play tapped.
When Rupture Spire comes into play, sacrifice it unless you pay 1.
T Add one mana of any color to your mana pool.

Sacellum Archers
2G
Creature - Elf Archer
2/3
RW, T Sacellum Archers deals 2 damage to target attacking or blocking creature.

Sacellum Godspeaker
2G
Creature - Elf Druid
2/2
T Reveal any number of creature cards with power 5 or greater from your hand. Add G to your mana pool for each card revealed this way.

Salvage Slasher
1B
Artifact Creature - Human Rogue
1/1
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.

Salvage Titan
4BB
Artifact Creature - Golem
6/4
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to your hand.

Sanctum Gargoyle
3W
Artifact Creature - Gargoyle
2/3
Flying
When Sanctum Gargoyle comes into play, you may return target artifact card from your graveyard to your hand.

Sangrite Surge
4RG
Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.

Sarkhan Vol
2RG
Planeswalker - Sarkhan
4
+1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Put five 4/4 red Dragon creature tokens with flying into play.

Savage Hunger
2G
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has trample.
Cycling 2 (2, Discard this card: Draw a card.)

Savage Lands
Land
Savage Lands comes into play tapped.
T Add B, R, or G to your mana pool.

Scarland Thrinax
BRG
Creature - Lizard
2/2
Sacrifice a creature: Put a +1/+1 counter on Scarland Thrinax.

Scattershot Archer
G
Creature - Elf Archer
1/2
T Scattershot Archer deals 1 damage to each creature with flying.

Scavenger Drake
3B
Creature - Drake
1/1
Flying
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.

Scepter of Dominance
1WW
Artifact
W, T Tap target permanent.

Scepter of Fugue
BB
Artifact
1B, T Target player discards a card. Play this ability only during your turn.

Scepter of Insight
1UU
Artifact
3U, T Draw a card.

Scornful AEther-Lich
3U
Artifact Creature - Zombie Wizard
2/4
WB: Scornful AEther-Lich gains fear and vigilance until end of turn.

Scourge Devil
4R
Creature - Devil
3/3
When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn.
Unearth 2R (2R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Scourglass
3WW
Artifact
T, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.

Seaside Citadel
Land
Seaside Citadel comes into play tapped.
T Add G, W, or U to your mana pool.

Sedraxis Alchemist
2B
Creature - Zombie Wizard
2/2
When Sedraxis Alchemist comes into play, if you control a blue permanent, return target nonland permanent to its owner's hand.

Sedraxis Specter
UBR
Creature - Specter
3/2
Flying
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Sedris, the Traitor King
3UBR
Legendary Creature - Zombie Warrior
5/5
Each creature card in your graveyard has unearth 2B. (2B: Return the card to play. The creature gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Shadowfeed
B
Instant
Remove target card in a graveyard from the game. You gain 3 life.

Shambling Remains
1BR
Creature - Zombie Horror
4/3
Shambling Remains can't block.
Unearth BR (BR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Shard Convergence
3G
Sorcery
Search your library for a Plains card, an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.

Sharding Sphinx
4UU
Artifact Creature - Sphinx
4/4
Flying
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.

Sharuum the Hegemon
3WUB
Legendary Artifact Creature - Sphinx
5/5
Flying
When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play.

Shore Snapper
2B
Creature - Beast
2/2
U: Shore Snapper gains islandwalk until end of turn.

Sighted-Caste Sorcerer
1W
Creature - Human Wizard
1/1
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
U: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)

Sigil Blessing
GW
Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.

Sigil of Distinction
X
Artifact - Equipment
Sigil of Distinction comes into play with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip-Remove a charge counter from Sigil of Distinction.

Sigil of the Empty Throne
3WW
Enchantment
Whenever you play an enchantment spell, put a 4/4 white Angel creature token with flying into play.

Sigiled Paladin
WW
Creature - Human Knight
2/2
First strike
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Skeletal Kathari
4B
Creature - Bird Skeleton
3/2
Flying
B, Sacrifice a creature: Regenerate Skeletal Kathari.

Skeletonize
4R
Instant
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with "B: Regenerate this creature."

Skill Borrower
2U
Artifact Creature - Human Wizard
1/3
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)

Skullmulcher
4G
Creature - Elemental
3/3
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Skullmulcher comes into play, draw a card for each creature it devoured.

Skyward Eye Prophets
3GWU
Creature - Human Wizard
3/3
Vigilance
T Reveal the top card of your library. If it's a land card, put it into play. Otherwise, put it into your hand.

Sludge Strider
1WUB
Artifact Creature - Insect
3/3
Whenever another artifact comes into play under your control or another artifact you control leaves play, you may pay 1. If you do, target player loses 1 life and you gain 1 life.

Soul's Fire
2R
Instant
Target creature you control in play deals damage equal to its power to target creature or player.

Soul's Grace
1W
Instant
You gain life equal to target creature's power.

Soul's Majesty
4G
Sorcery
Draw cards equal to the power of target creature you control.

Soul's Might
4G
Sorcery
Put X +1/+1 counters on target creature, where X is that creature's power.

Spearbreaker Behemoth
5GG
Creature - Beast
5/5
Spearbreaker Behemoth is indestructible.
1: Target creature with power 5 or greater is indestructible this turn.

Spell Snip
2U
Instant
Counter target spell unless its controller pays 1.
Cycling 2 (2, Discard this card: Draw a card.)

Sphinx Sovereign
4WUUB
Artifact Creature - Sphinx
6/6
Flying
At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.

Sphinx Summoner
3UB
Artifact Creature - Sphinx
3/3
Flying
When Sphinx Summoner comes into play, you may search your library for an artifact creature card, reveal it, and put it into your hand. If you do, shuffle your library.

Sphinx's Herald
U
Artifact Creature - Vedalken Wizard
1/1
2U, T, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library.

Spore Burst
3G
Sorcery
Domain - Put a 1/1 green Saproling creature token into play for each basic land type among lands you control.

Sprouting Thrinax
BRG
Creature - Lizard
3/3
When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play.

Steelclad Serpent
5U
Artifact Creature - Serpent
4/5
Steelclad Serpent can't attack unless you control another artifact.

Steward of Valeron
GW
Creature - Human Druid Knight
2/2
Vigilance
T Add G to your mana pool.

Stoic Angel
1GWU
Creature - Angel
3/4
Flying, vigilance
Players can't untap more than one creature during their untap steps.

Suicidal Charge
3BR
Enchantment
Sacrifice Suicidal Charge: Creatures your opponents control get -1/-1 until end of turn. Those creatures attack this turn if able.

Sunseed Nurturer
2W
Creature - Human Druid Wizard
1/1
At the end of your turn, if you control a creature with power 5 or greater, you may gain 2 life.
T Add 1 to your mana pool.

Swamp
Basic Land - Swamp

Swerve
UR
Instant
Change the target of target spell with a single target.

Sylvan Bounty
5G
Instant
Target player gains 8 life.
Basic landcycling 1G (1G, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Tar Fiend
5B
Creature - Elemental
4/4
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
When Tar Fiend comes into play, target player discards a card for each creature it devoured.

Telemin Performance
3UU
Sorcery
Target opponent reveals cards from the top of his or her library until he or she reveals a creature card. That player puts all noncreature cards revealed this way into his or her graveyard, then you put the creature card into play under your control.

Tezzeret the Seeker
3UU
Planeswalker - Tezzeret
4
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.

Thornling
3GG
Creature - Elemental Shapeshifter
4/4
G: Thornling gains haste until end of turn.
G: Thornling gains trample until end of turn.
G: Thornling is indestructible this turn.
1: Thornling gets +1/-1 until end of turn.
1: Thornling gets -1/+1 until end of turn.

Thorn-Thrash Viashino
3R
Creature - Viashino Warrior
2/2
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
G: Thorn-Thrash Viashino gains trample until end of turn.

Thoughtcutter Agent
UB
Artifact Creature - Human Rogue
1/1
UB, T Target player loses 1 life and reveals his or her hand.

Thunder-Thrash Elder
2R
Creature - Viashino Warrior
1/1
Devour 3 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with three times that many +1/+1 counters on it.)

Tidehollow Sculler
WB
Artifact Creature - Zombie
2/2
When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Tidehollow Sculler leaves play, return the removed card to its owner's hand.

Tidehollow Strix
UB
Artifact Creature - Bird
2/1
Flying
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)

Titanic Ultimatum
RRGGGWW
Sorcery
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.

Topan Ascetic
2G
Creature - Human Monk
2/2
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.

Tortoise Formation
3U
Instant
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Tower Gargoyle
1WUB
Artifact Creature - Gargoyle
4/4
Flying

Toxic Iguanar
R
Creature - Lizard
1/1
Toxic Iguanar has deathtouch as long as you control a green permanent. (Whenever it deals damage to a creature, destroy that creature.)

Traumatic Visions
3UU
Instant
Counter target spell.
Basic landcycling 1U (1U, Discard this card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.)

Tukatongue Thallid
G
Creature - Fungus
1/1
When Tukatongue Thallid is put into a graveyard from play, put a 1/1 green Saproling creature token into play.

Undead Leotau
5B
Creature - Zombie Cat
3/4
R: Undead Leotau gets +1/-1 until end of turn.
Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Unstable Frontier
Land
T Add 1 to your mana pool.
T Target land you control becomes the basic land type of your choice until end of turn.

Unsummon
U
Instant
Return target creature to its owner's hand.

Vagrant Plowbeasts
5GW
Creature - Beast
6/6
1: Regenerate target creature with power 5 or greater.

Valeron Outlander
GW
Creature - Human Scout
2/2
Protection from black

Valiant Guard
W
Creature - Human Soldier
0/3

Vectis Agents
3UB
Artifact Creature - Human Rogue
4/3
UB: Vectis Agents gets -2/-0 until end of turn and is unblockable this turn.

Vectis Silencers
2U
Artifact Creature - Human Rogue
1/2
2B: Vectis Silencers gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)

Vedalken Outlander
WU
Artifact Creature - Vedalken Scout
2/2
Protection from red

Vein Drinker
4BB
Creature - Vampire
4/4
Flying
R, T Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.

Viashino Skeleton
3R
Creature - Viashino Skeleton
2/1
1B, Discard a card: Regenerate Viashino Skeleton.

Viashino Slaughtermaster
1R
Creature - Viashino Warrior
1/1
Double strike
BG: Viashino Slaughtermaster gets +1/+1 until end of turn. Play this ability only once each turn.

Vicious Shadows
6R
Enchantment
Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.

View from Above
1U
Instant
Target creature gains flying until end of turn. If you control a white permanent, return View from Above to its owner's hand.

Violent Ultimatum
BBRRRGG
Sorcery
Destroy three target permanents.

Viscera Dragger
3B
Creature - Zombie Ogre Warrior
3/3
Cycling 2 (2, Discard this card: Draw a card.)
Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Vithian Stinger
2R
Creature - Human Shaman
0/1
T Vithian Stinger deals 1 damage to target creature or player.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)

Voices from the Void
4B
Sorcery
Domain - Target player discards a card for each basic land type among lands you control.

Volcanic Fallout
1RR
Instant
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.

Volcanic Submersion
4R
Sorcery
Destroy target artifact or land.
Cycling 2 (2, Discard this card: Draw a card.)

Voracious Dragon
3RR
Creature - Dragon
4/4
Flying
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Voracious Dragon comes into play, it deals damage to target creature or player equal to twice the number of Goblins it devoured.

Wall of Reverence
3W
Creature - Spirit Wall
1/6
Defender, flying
At the end of your turn, you may gain life equal to the power of target creature you control.

Wandering Goblins
2R
Creature - Goblin Warrior
0/3
Domain - 3: Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.

Waveskimmer Aven
2GWU
Creature - Bird Soldier
2/4
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Welkin Guide
4W
Creature - Bird Cleric
2/2
Flying
When Welkin Guide comes into play, target creature gets +2/+2 and gains flying until end of turn.

Where Ancients Tread
4R
Enchantment
Whenever a creature with power 5 or greater comes into play under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.

Wild Leotau
2GG
Creature - Cat
5/4
At the beginning of your upkeep, sacrifice Wild Leotau unless you pay G.

Wild Nacatl
G
Creature - Cat Warrior
1/1
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.

Windwright Mage
WUB
Artifact Creature - Human Wizard
2/2
Lifelink (Whenever this creature deals damage, you gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.

Woolly Thoctar
RGW
Creature - Beast
5/4

Worldheart Phoenix
3R
Creature - Phoenix
2/2
Flying
You may play Worldheart Phoenix from your graveyard by paying WUBRG rather than paying its mana cost. If you do, it comes into play with two +1/+1 counters on it.

Worldly Counsel
1U
Instant
Domain - Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.

Wretched Banquet
B
Sorcery
Destroy target creature if it has the least power or is tied for least power among creatures in play.

Yoke of the Damned
1B
Enchantment - Aura
Enchant creature
When a creature is put into a graveyard from play, destroy enchanted creature.

Yoked Plowbeast
5WW
Creature - Beast
5/5
Cycling 2 (2, Discard this card: Draw a card.)

Zombie Outlander
UB
Creature - Zombie Scout
2/2
Protection from green

